Hi, my name is Connor Rowland. I am profoundly deaf, and use cochlear implants to hear.
One reason I love coding is that computer languages seem to come naturally to me! The more I explore, the more energized I feel—whether I’m tackling a tricky bug, building something from scratch, or experimenting with a language I’ve never used before.
To further develop my knowledge, I studied Computer Science at the University of Brighton.
I've been intrigued by the inner workings of games since childhood, particularly how design, logic, and interaction integrate seamlessly.
I'm eager to be part of the development world and contribute to meaningful, which is how I started it back in 2016 with configuration and map designing before moving on to programming.
Since then, I’ve consistently advanced my technical skills through self-directed learning and hands-on experience.
I'm currently in Founders and Coders's Cohort since February 2025, collaborating in groups to create websites and tools while making use of AI.
Using LangGraph to create an AI agent to use travel related APIs to give readable results. It analyses user input to figure out which appropriate APIs to use (flight, weather, currency exchange) and responds with a readable text with API results. It also uses geoip to get a user's home location as a starting point to travel.
I had worked on a community hub for the Team Fortress 2 game, redsun. A community hub that specializes customization on gamemodes and player loadout.
I worked on many variants of the project, from creating gamemodes for the game, to rewriting a loadout website from scratch with a co-worker.
Users in website can customize their loadout from obtained items, allowing to buy items from shop and send trade offers to other users.
I have also created several time-limited events for the community, collaborating with other developers to get it running.
Below are some the event pages I have created, ported over as the original URLs are no longer available.
Since late 2018, I've actively created and maintained many plugins using SourcePawn language, similar to C++
VScript - library that allows other plugins to make use of VScript features that's normally only for Squirrel scripting language.
Randomizer - Game randomizes what loadout player gets to play, including combinations where it's normally not possible to do in the normal game.
Super Zombie Fortress - Group of survivors only have one life to reach the end of the map, facing a horde of zombies.
I had created several Team Fortress 2 maps in the past, mainly for the community servers, but i've always attempted to make my maps stick out from its own way of gameplay with additional gimmicks.
For a Trainyard Map, a Mann vs Machine gamemode where robots could taken on the moving train for its advantage against defenders into opening up a shortcut.

