Hi, my name is Connor Rowland. I am profoundly deaf, and use cochlear implants to hear.
Spoken language can be difficult in some situations, but one reason I love coding is that computer languages seem to come naturally to me!
To further develop my knowledge, I studied Computer Science at the University of Brighton.
I’ve been intrigued by the inner workings of games since childhood, particularly how design, logic, and interaction integrate seamlessly.
I'm eager to be part of the development world and contribute to meaningful, which is how I started it back in 2016 with configuration and map designing before moving on to programming.
Since then, I’ve consistently advanced my technical skills through self-directed learning and hands-on experience.
I'm currently in Founders and Coders's Cohort since February 2025, collaborating in groups to create websites as projects.
Using Node.js with Express, this recommends books solely on input and books that the user had liked/disliked, alongside an inbox and friends feature. - GitHub
I worked on a community hub for the Team Fortress 2 game, redsun.
I worked on many variants of the project for redsun, from creating gamemodes for the TF2 game, to rewriting the website from scratch with a co-worker, with a loadout for users to manage and customise their inventory and game.
I have created several time-limited events for the community, collaborating with other developers to get it running.
Below are some the event pages I have created, ported over as the original URLs are no longer available.
Making and developing games has always been my passion for programming, with a few small website games I had made in my spare time.
A fast and furious odd-one-out logic game to play, figure out which one of the shape is different to all others, it took about 30 hours to make.
Problem solving Sudoku, to fill in the grid with the numbers 1–9, without repeating any numbers in a row, column, or 3x3 square.
One of the first website game i've made, a simple Memory game with a timer, and no ending on how far you can go.
Since late 2018, I've actively created and maintained many plugins using SourcePawn language, similar to C++
Randomizer - Game randomizes what loadout player has to play, including combinations where its normally not possible to do
VScript - useful libary that allows other plugins to make use of VScript features
Versus Saxton Hale - One man, Saxton Hale, has a task to kill everyone else in a One versus All match
Super Zombie Fortress - Group of survivors only have one life to reach the end of the map, facing a horde of zombies.
I had created several Team Fortress 2 maps in the past, mainly for the community servers, but i've always attempted to make my maps stick out from its own way of gameplay with additional gimmicks.
For a Trainyard Map, a Mann vs Machine gamemode where robots could taken on the moving train for its advantage against defenders into opening up a shortcut.